Click82

Autor: Daiana Pereira Buffulin(daianapb(at)yahoo.com.br)

The program consists of the interaction with users made by the mouse, by clicking on the balls that appear, according to color, size and random location. Only one ball appears at a time. Once the first ball is clicked, it freezes on the screen; when the second click occurs, in the second ball, the first ball is directed to the place where the second ball is, leaving a trace of its own color; and so on. For every four balls that are not clicked, the bottom of the screen “blinks” and the time for the click decreases. The program stops scrolling when the time reaches the number 15, because that way it is understood that it is impossible to hit the ball.

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Starship Trooper

Autor: Daniel Ferreira Rodrigues (danielfkr(at)hotmail.com)
In this game the player must deviate from the comets coming towards him, always in different places and speeds. The longer the player can dodge, the more points he makes.

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Speed

Autor: Eric Hiroyuki Endo(eric.ehe(at)gmail.com)
Simple aesthetics, vibrant and attractive colors, few commands, and a degree of difficulty that increases with the course of the game. Thus, Speed can be defined as a simple and fun game where the player must synchronize position and color so that the “hero” can go through the obstacles of the stage.

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COMBINELETRA

Autor: Gabriel Roberti de Siqueira (gabrielrsiq(at)gmail.com)
The game is a word game. Each challenge features a combination of 8 letters, which form an 8-letter word and dozens of letters of up to 3 letters. Upon entering the game, Combineletra loads a word randomly from its database and displays the string of letters scrambled in the large squares underneath. These are the letters that must be combined to form the words that answer the puzzle. The game presents a series of white squares which are all the answers registered to these presented letters. The ideal challenge is for the player to complete all of them, but he can undo and jump to the next challenge. The casting mechanism is this: the player clicks the letters in the order they want to form some words in the squares above. If you click on any letter by mistake, just click on it in the boxes above to return it to the original letter pile. When you have a word formed, the player must click the “send” button, and the word, if correct, will appear in its right place in the answer bank. Another option is to reshuffle the lyrics, which does not change anything in the challenge, but is a feature that can help the player to see new words that serve as an answer. In total, 3 challenges are registered, but others may be included, but would give a certain degree of work. Note: The original intention of the game is to contain several words in the database, at least 10, which ended up not being possible. Other corrections you would like to make are: 1) Include a message congratulating the player for completing the challenge 2) Include a message asking for confirmation before moving on to a new challenge if the player clicks “Skip Word”. 3) include an “end of game” alert when they have exhausted the words in the database. 4) Include an option for the player to send new words as a response to some challenge, increasing the bank of response words 5) Include an option where the player can create new challenges and thus increase the database.

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Chuva de Meteoros

Autor: Gabriela Barros da Rocha Martins
Game developed in Prossecing that aims to save Planet Earth from a meteor shower coming from space. In order to test the player’s agility, meteors must be destroyed with a click of the mouse before they hit Earth. Thus, the game comes to an end when a total of 20 hits or 5 errors is made.

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Worms

Autor: Guilherme Almeida de Souza
Worms is an application in processing that creates autonomous individuals on the screen, capable of moving freely and reproducing, quickly filling the screen. The program uses photos to define earthworm colors (they are colored according to the pixel in the image corresponding to the position it was born). Through mouse and keyboard the user can create new worms, pause the simulation, clear the screen, disable playback, save an image and change the image that serves as the basis for the coloring of earthworms.

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Pegue as maçãs!

Autor: Hugo Chinaglia dos Santos (hugocs87(at)gmail.com)
Game created in processing consisting of the simple idea of collecting, in a basket, apples from a tree. The player controls the apples, he must knock them down at the right time so that they fall into the basket. Your goal is to collect as many apples in as little time as possible. Directions for use: Click on the apples to drop them and the circular arrow to start over.

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